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Unity Tutorial: Biome based procedural terrain generation - Part 2 (Terrain shape/height)

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Published 1 Jul 2021

There are a lot of different approaches for procedural terrain generation. In this Advanced Deep Dive I'll show you how to procedurally generate an environment with multiple biomes. This is the second part of the series and focuses on modifying the height/shape of the terrain. Ooze based biome generation from: https://www.procjam.com/tutorials/en/ooze/ (And thankyou to Glyphic Enigma for the reminder) Part 1: Generating a biome map: /watch/wYtrLjqJkBMJr Part 3: Painting the terrain and placing objects: /watch/8YK4c_hxc0ax4 Part 4: Cleanup and adding in snow & water textures: /watch/Ev6Fgk5FBrnFF Part 5: Buildings and stamping features: /watch/4l7ieWBD2TuDi Find the code here: https://github.com/GameDevEducation/AdvancedDeepDive_ProcGenTerrain 📁 The searchable video archive is at ➠ https://www.iainmcmanus.dev/gamedev-education/ If you've got questions add a comment below or send them in for the next Q&A video 🤔 Send in your questions ➠ https://forms.gle/ToyvqPaBFvpFLtNbA Looking for other ways to get involved? 🟠 Support the channel on Patreon ➠ https://www.patreon.com/IainTheIndie 🟡 Get the code for all the projects on GitHub ➠ https://github.com/orgs/GameDevEducation 🟢 Check out my games on itch.io ➠ http://iaintheindie.itch.io/ 🟣 Follow me on Twitter ➠ https://twitter.com/IainTheIndie #Unity #Tutorial #GameDev

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